NewTechReview: Home | Deals | Articles | Downloads (Free Software) | Videos | Newsletter (FREE) | Issues | News | Reviews | Recommend | Contest | RSS Feed



Scott R. Garrigus'  NewTechReview - Free new technology news, reviews, tips and techniques!
only search NewTechReview
NewTechReview is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com.
SRG Sites > NewTechReview > News > Architectural Approach to Level Design, 2nd Edition from CRC Press
Architectural Approach to Level Design, 2nd Edition from CRC Press
Like this news:
Share this news: Facebook - Twitter  
Architectural Approach to Level Design, 2nd Edition from CRC PressCRC Press has published Architectural Approach to Level Design, 2nd Edition. Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture.

Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.

FEATURES
- Presents case studies that offer insight on modern level design practices, methods, and tools
- Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics
- Explores how historical structures can teach us about good level design
- Shows how to use space to guide or elicit emotion from players
- Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals

Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.

For more information, visit:
* Amazon: https://amzn.to/2WmvjGC
* Website: crcpress.com
Sign up Free! to the NewTechReview Consumer Technology Newsletter
Like this news:
Share this news: Facebook - Twitter  
[Back to the News Index]
Free consumer technology newsletter (E-mail):   [About Your Privacy]

NewTechReview: Home | RSS Feed | Deals | Articles | Downloads (Free Software) | Videos | Newsletter (FREE) | Issues | News | Reviews | Recommend | Contest

SRG Sites: DigiFreq | Power Books | NewTechReview

Copyright  2019 by Scott R. Garrigus. All Rights Reserved. --- Privacy Policy  

NewTechReview is for informational purposes only. - Disclosure Statement