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AI for Games, 3rd Edition from CRC Press
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AI for Games, 3rd Edition from CRC PressCRC Press has published AI for Games, 3rd Edition.

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers.

This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author.

Key Features include:
- A comprehensive professional tutorial and reference to implement ture AI in games
- Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented
- Revised and updated to cover new techniques and advances in AI
- Walks the reader through the entire game AI development process
- New and improved companion website with easily downloaded and executable source code

Table of Contents includes:
Chapter 1 Introduction. Chapter 2 Game AI. Chapter 3 Movement. Chapter 4 Pathfinding. Chapter 5 Decision making. Chapter 6 Tactical and Strategic AI. Chapter 7 Learning. Chapter 8 Board Games. Chapter 9 Execution Management. Chapter 10 World Interfacing. Chapter 11 Tools and Content Creation. Chapter 12 Designing Game AI. Chapter 13 AI-Based Game Genres.

For more information, visit:
* Amazon: https://amzn.to/2PKb3Nz
* Website: crcpress.com
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