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SRG Sites > NewTechReview > News > Rig it Right! Maya Animation Rigging Concepts, 2nd Edition from CRC Press
Rig it Right! Maya Animation Rigging Concepts, 2nd Edition from CRC Press
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Rig it Right! Maya Animation Rigging Concepts, 2nd Edition from CRC PressCRC Press has published Rig it Right! Maya Animation Rigging Concepts, 2nd Edition.

Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few.

The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.

Contents includes:
Chapter One: Pivot Point Props, Hierarchical animation.
Chapter Two: Deformation Characters.
Chapter Three: User CNTRLS
Chapter Four: Utility nodes and custom attributed
Chapter Five: Joints and Skinning
Chapter Six: Blendshapes and Set Driven Key.
Chapter Seven: Skeletons: joined or broken rigs and Orient Joint
Chapter Eight: The rules of skinning and tootsie roll (proxy) GEO
Chapter Nine: Upper and Lower Body, Root: Always have a cha-cha.
Chapter Ten: Feet and knees. Simple, Group based and Joint based feet.
Chapter Eleven: Spines: FK, Spline, SDK (Set Driven Key)
Chapter Twelve: Arms, elbows and clavicles.
Chapter Thirteen: Hands: SDK, SDK & Keyable CNTRLS
Chapter Fourteen: Eyes, Blinks and a smiles.
Chapter Fifteen: Master CNTRL and Scale-able rigs
Chapter Sixteen: OMGimbal Lock
Chapter Seventeen: Advanced Controls
Chapter Eighteen: Stretchy
Chapter Nineteen: Broken Rigs and Dangly Bits
Chapter Twenty: Auto Rigging

For more information, visit:
* Amazon: https://amzn.to/2EmI28n
* Website: crcpress.com
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