Rig it Right! Maya Animation Rigging Concepts, 2nd Edition from CRC Press |
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CRC Press has published Rig it Right! Maya Animation Rigging Concepts, 2nd Edition.
Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few.
The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.
Contents includes:
Chapter One: Pivot Point Props, Hierarchical animation.
Chapter Two: Deformation Characters.
Chapter Three: User CNTRLS
Chapter Four: Utility nodes and custom attributed
Chapter Five: Joints and Skinning
Chapter Six: Blendshapes and Set Driven Key.
Chapter Seven: Skeletons: joined or broken rigs and Orient Joint
Chapter Eight: The rules of skinning and tootsie roll (proxy) GEO
Chapter Nine: Upper and Lower Body, Root: Always have a cha-cha.
Chapter Ten: Feet and knees. Simple, Group based and Joint based feet.
Chapter Eleven: Spines: FK, Spline, SDK (Set Driven Key)
Chapter Twelve: Arms, elbows and clavicles.
Chapter Thirteen: Hands: SDK, SDK & Keyable CNTRLS
Chapter Fourteen: Eyes, Blinks and a smiles.
Chapter Fifteen: Master CNTRL and Scale-able rigs
Chapter Sixteen: OMGimbal Lock
Chapter Seventeen: Advanced Controls
Chapter Eighteen: Stretchy
Chapter Nineteen: Broken Rigs and Dangly Bits
Chapter Twenty: Auto Rigging
For more information, visit:
* Amazon: https://amzn.to/2EmI28n
* Website: crcpress.com
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