CRC Press has published Game Programming for Artists.
Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games.
It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!
Contents includes:
- Foreword
- Introduction
- Chapter 1 ◾ Introduction to Programming
- Chapter 2 ◾ Introduction to Game Engines
- Chapter 3 ◾ The Recipes
- Chapter 4 ◾ Introduction to Object-Oriented
- Chapter 5 ◾ Introduction to C#
- Chapter 6 ◾ Static, Singletons, and Game Managers
- Chapter 7 ◾ Endless Runner
- Chapter 8 ◾ Artificial Intelligence (AI) and Non-Player Characters (NPCs)
- Chapter 9 ◾ Physics-Based Character Controller
- APPENDIX
- ACKNOWLEDGMENTS
- A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY
- INDEX
For more information, visit:
* Amazon: https://amzn.to/2OIlnTX
* Website: crcpress.com
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