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SRG Sites > NewTechReview > News > The Essential Guide to Game Audio: The Theory and Practice of Sound for Games from Focal Press
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games from Focal Press
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Focal Press has published The Essential Guide to Game Audio: The Theory and Practice of Sound for Games.

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games.

This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Contents
Level 1: AAA (Animation, Art, Audio) - Making Sense of Sound For Games
Level 2: On the Road - to NOW!- A Brief History of Games and Game Audio
Level 3: My Non-Linear Life - Audio For Interactive Environments
Level 4: What Is Hip? Styles and Genres - Welcome to Acronym Hell
Level 5: Bleeps, Blops, Clicks, and Pops - Sound Design In Games
Level 6: Compose Yourself! - The Art of Composing for Games
Level 7: Do you Hear That Voice In My Head? - Voice Over For Games
Level 8: Meet the Middleman: Understanding Audio Middleware
Level 9: The Early Bird Gets the Worm- Preparing your Audio
Level 10: ‘Silly Human…’ - How Game Engines Think
Level 11: Unify My World – Audio in Unity 3D
Level 12: Unity Too - Basic Audio Implementation in Unity 3D
Level 13: Back To The Future -The World Of Mobile And Web Games
Level 14: Show Me The Money-Getting a job in sound for games 

For more information, visit FocalPress.com.
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